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	<title>Platformonomics &#187; Flight Simulator</title>
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		<title>Say It Ain’t So</title>
		<link>http://www.platformonomics.com/2009/01/say-it-aint-so/</link>
		<comments>http://www.platformonomics.com/2009/01/say-it-aint-so/#comments</comments>
		<pubDate>Sun, 25 Jan 2009 14:05:40 +0000</pubDate>
		<dc:creator>Charles Fitzgerald</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Flight Simulator]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://66.147.242.168/~platfor7/2009/01/say-it-aint-so/</guid>
		<description><![CDATA[Flight Simulator is the biggest product casualty of the Microsoft layoffs?&#160; The layoffs are a sad day for all the people affected and a disappointing milestone for the company, but Flight Sim is an industry institution dating back three decades.&#160; &#8230; <a href="http://www.platformonomics.com/2009/01/say-it-aint-so/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.platformonomics.com/content/binary/WindowsLiveWriter/SayItAintSo_E24E/image_6.png"><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; margin: 10px 10px 0px 0px; border-right-width: 0px" height="187" alt="image" src="http://www.platformonomics.com/content/binary/WindowsLiveWriter/SayItAintSo_E24E/image_thumb_2.png" width="147" align="left" border="0"></a> Flight Simulator is the biggest product <a href="http://www.techflash.com/Flight_Sim_flying_into_sunset38232894.html">casualty</a> of the Microsoft layoffs?&nbsp; The layoffs are a sad day for all the people affected and a disappointing milestone for the company, but Flight Sim is an industry institution dating back three decades.&nbsp; It is painful to see as I was the Flight Simulator product manager early in my career.</p>
<p>I have no idea what the health of the Flight Sim business is of late(and haven&#8217;t for well over a decade), but it was a nice business back in the day and already an institution during my tenure.&nbsp; When I took over the job, it was already grizzled enough to come with a box of relics accumulated by preceding product managers, including a bunch of 8-inch disks with versions of the product that ran on who knows what kind of extinct systems.</p>
<p>The product had unbelievably fanatical customers and you&#8217;d get a significant amount of (postal) mail from people sharing their obsession with the product.&nbsp; Long before the days of powerful PCs and affordable aftermarket <a href="http://www.amazon.com/gp/product/B000TCD1UK?ie=UTF8&amp;tag=platformonomi-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B000TCD1UK">flight controllers</a>, people were spending thousands of dollars to build out full cockpits around their PCs.</p>
<p>Beyond beating back the internal wet blankets at Microsoft who thought selling games &#8220;sent a bad message to our corporate customers&#8221;, it was a lot of fun.&nbsp; Bruce Artwick and the developers were in Champaign, Illinois (coordinates 0,0 in the original Flight Simulator world).&nbsp; It got a little self-referential to fly to Chicago, meet up with them and fly a small plane (alas, not a Cessna 182) out of runway 36 at <a href="http://en.wikipedia.org/wiki/Meigs_Field">Meigs Field</a> down to Champaign.</p>
<p><a href="http://www.platformonomics.com/content/binary/WindowsLiveWriter/SayItAintSo_E24E/image_10.png"><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="266" alt="image" src="http://www.platformonomics.com/content/binary/WindowsLiveWriter/SayItAintSo_E24E/image_thumb_4.png" width="484" border="0"></a> </p>
<p>We got to tune Flight Sim&#8217;s 747-400 flight characteristics from inside the cockpit of the 747-400 simulator at Boeing.&nbsp; The simulators ran 18+ hours a day training pilots, but when they&#8217;d have a free slot, invariably in the wee hours of the night, they&#8217;d let us come down to ensure the simulator handled like the real thing.&nbsp; That&#8217;s why it took seven seconds to start moving from the time you went full throttle, just like the real thing.&nbsp; The simulator had this irresistible board in the back where you throw all kinds of disasters at pilots &#8212; lightning strikes, head-on collisions, wind sheer engine failure, etc. &#8212; none of which helped the productivity of the developer in the pilot&#8217;s seat.</p>
<p>It was a great job and a great product.&nbsp; Sorry to see it disappear.&nbsp; Anyone know what happened?&nbsp; I suspect the diminished mindshare in recent years also reflects diminished revenues.</p>
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